wall painting
Analyses
1909- The Way of the Cross (Vitagraph)
The Vitagraph Company, established in New York City in 1897 as one of the first film production companies in the United States, had begun making film versions of historical narratives and literary classics in 1908. After several adaptations of Shakespeare and well-known ancient themes (Virginius, Saul and David) early in 1909, they produced The Way of the Cross in the summer of 1909. The basic premise parallels that of the Polish novel Quo Vadis, naming the Roman military officer protagonist Valerius instead of Vinicius, the Christian woman Leah instead of Lygia. But the conclusion parallels more closely the English melodrama The Sign of the Cross in that these protagonists submit to martyrdom in the arena to conclude the story. Director J. Stuart Blackton employed his characteristic scheme of creating multiple sets (17) and filling them with as many as 50 actors and extras in a single scene (e.g., the gladiatorial arena). The film resembles some of the others on this website by including black slaves and a tableau modeled after a widely familiar Gérôme painting. The lone copy of the film is held by the BFI, albeit with German intertitles as it comes from the Joye collection.
1926- The Last Silent Epic of Pompeii: Architecture, spectacle, and cinematic reconstruction in Gli ultimi giorni di Pompei
This article explores Gli Ultimi Giorni di Pompei (1926) as the culmination of silent-era cinematic representations of Pompeii, arguing that the film transforms cinematic fiction into a valuable source for understanding ancient architecture and urban life. By the 1920s, these layers converged in large-scale historical epics, enabling cinema to function as a medium of virtual time travel in which the spectator assumes the role of a beholder-traveller.
Through close analysis of scenography, the article examines the reconstruction of streets, the Forum, public buildings, domestic interiors, baths, and the amphitheatre. It demonstrates how spatial organisation, architectural accuracy, decorative detail, and crowd scenes created immersive environments that animated Pompeii as a lived city rather than a static ruin. While acknowledging moments where fictional composition departs from archaeological precision, the article emphasises the film’s exceptional attention to material culture and its partial use of real locations. Ultimately, the study contends that Gli Ultimi Giorni di Pompei (1926) represents both the apex and the conclusion of silent Pompeii cinema, where spectacle, architecture, and narrative converge to produce a cinematic document of enduring archaeological and cultural significance.